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Why World of Warcraft: Shadowlands includes ray tracing

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PostWysłany: Sob Sty 09, 2021 06:42    Temat postu: Why World of Warcraft: Shadowlands includes ray tracing Odpowiedz z cytatem

Why World of Warcraft: Shadowlands includes ray tracing

So why build such a complex, heavy-load system into a venerated old game like Warcraft at all? WoW is famous for supporting older and limited-power PCs; it’ll run on a Mac laptop with integrated graphics. Including support for ray tracing is part of Blizzard’s balancing act between new tech and a hardware friendly approach.To get more news about buy WoW items, you can visit lootwowgold official website.

“We’re always looking for ways to improve the visual quality of World of Warcraft while maintaining the game’s iconic art style,” Anderson said. “Ray tracing felt like a great way to help improve the graphics and at the same time make our worlds more immersive.”

Plus, he said, Blizzard could see the (illuminated) writing on the wall: “Ray tracing is a technology we see as becoming more mainstream over time, meaning we expect most players to eventually be playing on systems that support ray tracing. This is a great way for us to support enthusiasts now while paving the way for more widespread availability of ray tracing in the future.”That said, engineers had to figure out how to support ray traced lighting without messing up Shadowlands’ look and feel for players who would never have that capability.

“WoW is designed to be played on a very broad range of hardware, from brand-new graphics cards with ray tracing support on one end to older integrated GPUs on the other,” he said. “We try to emphasize the Blizzard value of ‘gameplay first’ by not allowing our excitement to implement new features negatively impact the game experience of players with older hardware.

“In the case of ray traced shadows, we make sure that we’re focused only on optionally improving visual quality, and not relying on them for things like gameplay mechanics.”You’ll see the impact of Warcraft’s ray tracing in its shadows, and in general, they’ll be refined, not brand-new. Players cast shadows from their own characters by moving, and those are more detailed as a result of ray tracing. Some shadows cast from far-away lights will be realistically softer, mimicking the behavior of light in the real world. More lights in the game can throw shadows than ever before, so standing in the right place will throw realistic multi-shadows.
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